

The event ID for this cutscene is e0031 and has its own separate terrain folder from Soleanna's actual one, containing models and textures that are different. In the first in-game cutscene for Sonic's episode, we see a version of Soleanna that's completely different to the terrain you actually get to play around in.


(Source: Original TCRF research) Early Soleanna Castle Town Textures TestTextMode - displays text-related textures in a debugging view - by default, it displays the button prompts in their order of appearance in picture.pft.Unknown (?) - possibly TestCellSpriteMode, but it doesn't appear to render anything.StateEndingMode - plays Sonic's credits sequence.StageSelectParameterStory - boots back to the main menu to Episode Select.StageSelectParameterStage (?) - same as above.StageSelectParameterStage - deserialises stage information from b.The sprite data was found for this awhile ago, but its functionality has been somewhat restored through hacking. 13.2 Unreachable 1-Up in End of the World - Section FĪn unused animated title screen referred to internally as 'DevTitle' - pressing start will take you to a debug menu that unfortunately no longer renders, but is still functional.13.1 Unreachable Spring in Kingdom Valley - Section A.
